Wednesday, November 28, 2012

BlueSeed

BlueSeed
Andre Willers
29 Nov 2012
Synopsis :
Sea-going political entities .
Discussion :
An old idea , but nobody has managed to make it work .
http://blueseed.co
You need Ostrum Principles to make it work . Otherwise you end up classified as pirates (see Chinese Pirate Fleets , platforms ,et al .)
You need something like a floating Hong Kong , using Ostrum Principles .
See Appendix I
I cannot give the rules , but can say that if you do not follow the Ostrum Principles you will fail .
Good Luck
Andre
Xxxxxxxxxxxxxxxxxxxxx
Appendix I
Professional and Ostrum .
Andre Willers
25 Nov 2012
Synopsis:
We analyse demands on the Professional’s attention using Ostrum Metarules .
Discussion :
The eight actual metarules are in Appendix I .A below . Humans do not have the capability of grasping or seeing them all at once , so we will have to do them item-by-item .

Can humans actually “grow”” to encompass all the 27 Rules necessary and Sufficient to describe the Universes ? . Not difficult at all . They then create new Universes , but make them more interesting by pinching boundaries .



1.The Common Resource is all the Information Demanding systems wanting a portion of the Professional’s attention .
2.Tragedy of the Commons variant .
Exploitation of the free information to the max , with attempts to inhibit certain channels . Doomed to failure . The resource is effectively infinite , because (A + ~A < Universum) . No constraint is possible in the long term .
Short term constraints are possible .
3.Network Theory :
“Small worlds” networks are the general human networks of pushing information . This simply means that most information is sent and handled by “close” nexi , but there are long-range neurons that carry information to other nexi (or mirror networks) .
4.First Pass on Overstimulation of Information :
Simply pass it on to onto the subsidiary networks , except for Amygdala Interrupts . (See Appendix II)
5. Second pass :
Correlations have been made at very low levels . Rethinks .
6. Third and n’th passes :
You get the drift . The system refines itself through feedback processes .
7.Predictive rewards :
This is where we get to the nitty-gritty of Ostrum Systems .
Any farming system , agricultural or not, foregoes present reward for future benefits . You have to get Oabout eight things right to make a living .
Thoe domain of dopamine-systems . Once you enter it , you cannot leave it .

8. Humans farm the noosphere the same as they farm the land . But that same pesky 8’th term disturbs things . The relationship to higher Beth(x) beings . The disturbance is built-in and unavoidable.
9. Osrtum managed to get 7/8 system rules independent of the observer . A significant accomplishment .
What does this mean ? Small scale systems can be predicted and manipulated .
10. This means you !
A Small thing , but my own .
Andre
trxxxxxxxxxxxxxxxxxxx
Appendix I
The only Game in town .

The Ostrum Game
Andre Willers
30 Oct 2011

“One Game shall bind them all .” , ( with apologies to Tolkien)
“This time , we know for sure the grass is greener somewhere”
“A Revolution , any Revolution.”

Synopsis :
A Game for Grown-ups .
The Eight Ostrum Design Principles are Meta-rules that generate self-consistent sets of rules that encompasses competition , co-operation , catastrophe , hierarchies and other systems undreamt of , all between discrete , interacting , self-organising systems .
Your avatar can go from SecondLife to Simworld , to War Worlds , to any desired locale .
Reality becomes a subset .

Discussion :
1.An incredible amount of money can be made .While money still has some meaning .
Without too much work . See Para 8 in Appendix A
Each Game Company is a base nested institution .
They bind easily together , releasing a lot of energy and money .
Explosive Feedback Synergism .
A run-up to the Singularity .

2.Feedback between Games and Reality :
The Meta-rules make no differentiation between Game-characters and Real-characters .
Indeed , many Real-characters have been spun into Game-characters , and vice-versa .
Think Sherlock Holmes , MacGyver , Gauss , young Werther etc
See “mirror-neuron networks” , any soap opera , etc .

Real-life problems get treated the same way as Game problems . The more diverse and sophisticated the Game interactions become , the more effect on any real or Game system .
Eventually , they become undistinguishable as technology progresses .

3.The Grass is provably greener somewhere .
Long known as a wishful thinking fallacy , until Ostrum published the Design Principles in 1990 .
This was the trigger event of under-the-surface knowledge about Ostrum Rules building up .
Suddenly , it became possible .

A Phase-change in the noosphere occurred .

It meant that a Disaster of the Commons or an Empire was not inevitable . Grandchildren could survive .

WE CAN MAKE THE GRASS GREENER , EVEN IF WE HAVE TO PAINT IT ONE BLADE AT A TIME .

Enormous tensions began surfacing . These effects are still playing out now .
A really , really major Hysterical Focus started forming , and is still intensifying .

Now , are you surprised that 1990 was the year of huge revolutions , when the USSR collapsed ?

The Ostrum Game beat the Ring of Power .

And you have not seen anything yet .

The pace of Revolutions is intensifying .
A good thing , if Homo wishes to escape extinction .

4.Automating Ostrum Rules :
They might be Meta-rules , but they are still rules .
We can certainly write programs that can serve to guide past most of the pitfalls and suggest alternatives .

5.Multicellular Bodies as Commons :
We can certainly analyze bodies in terms of Commons . The Dear Reader will find many interesting things if he does that .
Note the emphasis on communication .
Talk to your body . Aloud . And listen in the silences in between .
Create a virtual body and note the interactions .
Use the Ostrum Design principles .

6.Singularity :
It is immediately obvious that humans are then not limited to Real biochemical definitions of personality . The emphasis on communication means that personalities are distributed across Real and Game spaces . The Game space personality segments are only limited by internal non-contradictory rules . That can be done via Ostrum Design principles .

Not exactly instantaneous , but I can intuit that the time can be calculated . It would be less than real time .
The putative developing system would have ethical constraints on abandoning Real-part personalities under Ostrum Rules .
Told you it would be kindler , gentler .

7.Phase Change :
The system has already undergone an irrevocable phase change in 1990 .
You can fast-forward the rest .

8.Did Ostrum know what she was unleashing ?
The Revolutionary aspects , nearly certainly .
In her quiet way , she is one of the greatest Revolutionaries in Homo Sapiens history . Worthy of being called a Matriarch .

The Singularity aspect is more uncertain . She certainly knew that she unleashed major fairness , but the phase-change in the Noosphere I do not know .
Still , a tour-de-force .

How do feel like being a pet of your avatar ?

Andre .

xxxxxxxxxxxxxxxxxxxxxxxxxxx
Appendix A
See http://en.wikipedia.org/wiki/Elinor_Ostrom
To quote from Wiki : (comments in brackets are my own ).

“ Ostrom identifies eight "design principles" of stable local common pool resource management:[10]
1. Clearly defined boundaries (effective exclusion of external un-entitled parties;
2. Rules regarding the appropriation and provision of common resources that are adapted to local conditions; (Equal sharing of debts and rewards)
3. Collective-choice arrangements that allow most resource appropriators to participate in the decision-making process; (Consensus decisions-no leveraged hierarchies)
4. Effective monitoring by monitors who are part of or accountable to the appropriators; (Policing)
5. A scale of graduated sanctions for resource appropriators who violate community rules; (Opportunity to learn from mistakes )
6. Mechanisms of conflict resolution that are cheap and of easy access; (Fair and Fast Justice . See how Inquisitorial Justice systems like Chinese , French or Sharia does it.)
7. Self-determination of the community recognized by higher-level authorities; (Autonomy within clearly defined levels . Something like a Federation.)
8. In the case of larger common-pool resources,organization in the form of multiple layers of nested enterprises, with small local CPRs at the base level. (Clear and quick relations with others. A potential sticky point with states.)
Governing the Commons: The Evolution of Institutions for Collective Action Ostrom, Elinor, Cambridge University Press, 1990 “

The most important book in the Twentieth Century .
Try to read it .

xxxxxxxxxxxxxxxxxxxxxxxxxxx

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.